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Post by odinvanguard on Jul 3, 2014 6:03:23 GMT
6rl 6rl 778 778 778 778 778 778 778 778 778 78q 78q 78q 78q 78q 78q 78q 78q 78q 77k 77k 77k 77k 77k 77p 77p 77p 77o 77o 77q 77q 77a 77a 77c 77c 77h 77h 77h 77b 8pm With the cap on earth at 99 instead of 75, stone skin is even more useful for raising HPs... If you can get all 5 stone skins at near max the bonus cash from extra HPs can compete with EM wins at 100 HPs. Tunneling allows shriekers and steel golems to bypass shields this is very useful since there are a plethora of new shields that they can now safely ignore... when facing decks where this is not important, they can also provide a soft CC that can thwart dangerous skills (aka lobo in a spell form) Throw rock can also provide some decent CC since it is as powerful as shockwave. The deck is beefy but needs to be this way since it often takes a long time kill the opponent with burrowed creatures. It also allows the deck to outlast EM based decks (hopefully) It works extremely well versus mages, although it is not quite as effective versus champions as pat cell or wolf bond.
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