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Post by andretimpa on Jul 19, 2014 20:26:41 GMT
This is related to the lag issue I posted before. When too many creatures are on board the resign button becomes unresponsive.
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Post by serprex on Jul 19, 2014 22:01:14 GMT
Is it unresponsive during your turn? Otherwise yes, the entire page is unresponsive while the AI processes. It'll stay that way until aiEvalFunc is written to distribute it's processing into a succession of 30ms calls
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Post by andretimpa on Jul 20, 2014 10:23:32 GMT
During my turn. The only button that is still responsive is "End Turn".
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Post by serprex on Jul 20, 2014 15:11:52 GMT
Reproduced. Not sure how. Field wasn't very full. Button still works, only it's only picking up mouse at the very rightmost tip
Update: somehow a random creature's sprite ended up having it's hitbox moved to the top left corner, thus obscuring Resign's hitbox
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