Post by cg on Jul 25, 2014 22:31:25 GMT
The purpose of this series is to provide a bit of additional leg up for new accounts. Quests can be given their own "Proving Ground" area on the map, or just stuck into a corner of one of the existing areas as three dots near each other or something. Quests can be done in any order; there are no prerequisites or anything. Quests can only be completed once per account (just like regular quests basically).
All three quests should have 150 hp, 1x mark, and 1x draw. The three quests are as follows:
Proving Grounds - Dragon Tamer
Reward: Choose an element and get two unupped dragons of that element.
Proving Grounds - Master of Arms
Reward: Choose any one unupped rare.
Proving Grounds - Gemcutter
Reward: Choose any one unupped shard.
Three QT-based rainbows that each focus on what they give away, and they all give away a thing that's either very useful to new accounts (two dragons and a weapon/rare) or something that it takes new accounts a long time to otherwise obtain (a shard). Nothing too strong really, but different than what you see in the other early game AIs. I'd like to think most new accounts can figure out a deck to beat each of them with fairly limited wealth, since they'll know what they're facing. Quest descriptions can be something simple like "Fight the ___ at the Proving Ground!"
All three quests should have 150 hp, 1x mark, and 1x draw. The three quests are as follows:
Proving Grounds - Dragon Tamer
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 52h 55o 58r 5bt 5f2 5id 5la 5op 5rm 5ul 61t 61t 61t 61t 61t 61t 8pu
Reward: Choose an element and get two unupped dragons of that element.
Proving Grounds - Master of Arms
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vl 52q 536 55s 58v 5c5 5ff 5ff 5ff 5ff 5ff 5ff 5fh 5fh 5fh 5fh 5f7 5ic 5ir 5lh 5oi 5oi 5ol 5ro 5ur 61u 8po
Reward: Choose any one unupped rare.
Proving Grounds - Gemcutter
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 50a 50a 53e 53e 56i 56i 59m 59m 59m 59m 59m 59m 5cq 5cq 5fu 5fu 5j2 5j2 5m6 5m6 5pa 5pa 5se 5se 5vi 5vi 62m 62m 8pm
Reward: Choose any one unupped shard.
Three QT-based rainbows that each focus on what they give away, and they all give away a thing that's either very useful to new accounts (two dragons and a weapon/rare) or something that it takes new accounts a long time to otherwise obtain (a shard). Nothing too strong really, but different than what you see in the other early game AIs. I'd like to think most new accounts can figure out a deck to beat each of them with fairly limited wealth, since they'll know what they're facing. Quest descriptions can be something simple like "Fight the ___ at the Proving Ground!"