Post by cg on Aug 8, 2014 2:24:11 GMT
As this is now all about nymphs, the previous OP is now spoilered. The question at hand is entirely about nymphs and has nothing to do with anything besides nymphs (except that if nymphs become non-ultra-rare, people who spent reward codes on nymphs will be taken care of).
Several possible ideas out of a conversation with Odin:
Ultra-rares
(a) Replace all nymphs currently owned with marks
(b) Make nymphs shard-level rarity
(c) Replace the ultra-rare daily card with marks (at the same drop rate)
(d) Potentially make alternate-art marks for pvp rewards, if necessary
Nymphs are cool and they should get use. Things with in-game use shouldn't be kept near-impossible to obtain, and near-impossible to obtain status symbol things should be primarily aesthetic in nature (see the shiny card argument). There isn't enough of a pvp scene to really need to reserve marks entirely for pvp rewards, and maintaining the daily chance at an ultra-rare is a good thing. If some pvp exclusivity is needed, alternate art for pvp marks shouldn't be too hard to come by.
Pack Types
(a) Add "other" pack type
(b) Add "random" pack type (icon can be a question mark)
As more cool other cards get added (locket), it becomes more of a pain in the ass that they're so hard to obtain. Having an other pack available makes it easier to add non-common other cards (provided they can be balanced well, which doesn't necessarily appear to be easy). Adding the random pack type along with other pack type keeps the element choices in two neat rows, and sometimes people (e.g. me) may want to buy a pack without any weighting of the elements.
edit: situations where "random" pack is useful: just collecting and not hunting for something specific, playing chroma starter and want to build decks out of the cards the rng gives you instead of picking an element and running with it, sealed deck style tournaments with random card pools per person
Ultra-rares
(a) Replace all nymphs currently owned with marks
(b) Make nymphs shard-level rarity
(c) Replace the ultra-rare daily card with marks (at the same drop rate)
(d) Potentially make alternate-art marks for pvp rewards, if necessary
Nymphs are cool and they should get use. Things with in-game use shouldn't be kept near-impossible to obtain, and near-impossible to obtain status symbol things should be primarily aesthetic in nature (see the shiny card argument). There isn't enough of a pvp scene to really need to reserve marks entirely for pvp rewards, and maintaining the daily chance at an ultra-rare is a good thing. If some pvp exclusivity is needed, alternate art for pvp marks shouldn't be too hard to come by.
Pack Types
(a) Add "other" pack type
(b) Add "random" pack type (icon can be a question mark)
As more cool other cards get added (locket), it becomes more of a pain in the ass that they're so hard to obtain. Having an other pack available makes it easier to add non-common other cards (provided they can be balanced well, which doesn't necessarily appear to be easy). Adding the random pack type along with other pack type keeps the element choices in two neat rows, and sometimes people (e.g. me) may want to buy a pack without any weighting of the elements.
edit: situations where "random" pack is useful: just collecting and not hunting for something specific, playing chroma starter and want to build decks out of the cards the rng gives you instead of picking an element and running with it, sealed deck style tournaments with random card pools per person