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Post by cg on Aug 8, 2014 17:38:06 GMT
07808066u30174g017ap017dg017di017n9067q9017qu0380b0480d018pj So, serprex told me last night that PU doesn't give summoning sickness. So, instosis is back. This is a much more defensive version than is probably really necessary - you would probably be just fine dropping phase shields entirely. Here's how the combo works: -Play ruby dragon -Play mitosis on it -Play SoR on it (but don't activate mitosis yet) -PU it three times -Activate mitosis on all four -Have 8 15-attack dragons (120 damage) -Sky blitz (240 damage) -Chimera if necessary -Win The random fire tower is there because sundials cost a random quanta to play, and it sucks if they randomly pick a fire quanta. Also, it can allow you to play the combo before drawing all the supernovas. I haven't put a lot of work tuning this into perfection, nor have I sat down and figured out which demigods it works against, but it does work. Yoink is a pain in the ass, though, so it might want a sanctuary (if sanc even blocks yoink) which would also potentially give some EMs. Alternately, if you drop phase shields and some of the extra aether towers, you could just add more copies of the combo cards.
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Post by serprex on Aug 8, 2014 17:43:55 GMT
Sanc blocks yoink. The only way you can mess with someone's hand when they have sanc is Give (which I may fix one day, but for now I can't be bothered)
Glad to see instosis back so long as it isn't super OP. The new hand control cards should make OTKs a non threat meta-wise
Arctic Dragon might be better to deal with Sundial using dragon quanta
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Post by cg on Aug 8, 2014 17:59:32 GMT
Regarding arctic dragon, I thought about it, but arctic dragon means chimera becomes necessary against DR shields and gravy shield instead of just the block-everything shields, and using the tower is useful in addition to the sundial cost, since nothing else in the combo (besides aether, which also has towers) needs all the snovas.
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