|
Post by serprex on Jul 1, 2014 21:49:17 GMT
Ouija Essence's lockdowns are absolute. This has made them rather OP; a bonewall holds back any creatures that are played before the lock down
What are ways to fix this issue?
The idea I've proposed is to have Ouija draw a card on discard. This insures that if your hand was full of Ouija this turn, you'll at least have 1 card to play next turn. Does this make it unviable to run Ouija without total lockdown combos? Would it warrant giving Ouija some small amount of burn on discard?
CG's suggested giving Ouija an alternative cost (eg pay with health or with 10-20 colorless quanta). A little harder to implement, but a feature which seems like it could be used elsewhere so worthwhile to implement
Perhaps Whim really must become meta
|
|
|
Post by cg on Jul 1, 2014 21:53:14 GMT
FWIW I think I'm more in favor of your idea than my old idea at this exact moment.
|
|
|
Post by Fippe94 on Jul 1, 2014 21:57:00 GMT
"When discarded, draw a card and lose 3 hp"?
|
|
chap
Junior Member
Posts: 54
|
Post by chap on Jul 2, 2014 10:52:46 GMT
The objective of OE is to lock draws, if you let your opponent draw then it's useless. Maybe "Deal 5 damage to your opponent when discarded" is the best solution, so the implementation gets trickier with the need for healing. It would also be a good combo with Give!
|
|
|
Post by Fippe94 on Jul 2, 2014 11:00:13 GMT
But to completely lock opponents draw forever is OP. At least any other lock lets you have a chance at having a comeback, but Ouija doesn't.
|
|
|
Post by cg on Jul 2, 2014 15:16:32 GMT
Regarding "useless", the proposed solution would allow an opponent one card every two turns. If this is too weak, possibly increase the damage it does when you discard or otherwise tweak, or possibly some completely different option.
Finding a solution that isn't the current situation of "the game might as well end as soon as you play this (very easy to play) combo, because the opponent is doing nothing but watching the rest of the battle" and isn't "ouija is now never going to be used ever again" is the trick.
|
|
chap
Junior Member
Posts: 54
|
Post by chap on Jul 2, 2014 19:15:11 GMT
One every 2 turns? Explain please.
|
|
|
Post by serprex on Jul 2, 2014 19:20:58 GMT
Your hand is full because of Ouija at start of turn. You don't draw. You do nothing, discard an Ouija. You draw a card as a result. However, since you drew, your hand is again full. You'll be immune to having your hand filled with Ouija, but you'll lose your next draw. Either you play the card you drew (& get Ouija'd next turn, and thus having nothing to play) or you don't, and get to discard another Ouija having done nothing that turn
The key is that you can't play a card you draw during the discard phase, and that it'll result in you missing your next draw since cycling when your hand is full doesn't empty your hand
|
|
|
Post by odinvanguard on Jul 2, 2014 23:47:22 GMT
What if we used: "If this card occupies all 8 hand slots, it may be played for X maximum health and the caster draws 1 card" or if we don't want to give out draw advantage "If this card occupies all 8 hand slots, it may be played for X maximum health and both players draw 1 card"
(X can be whatever value seems balanced)
This would yield the "every other turn" hand lock suggested. It would force the victim to drop everything except Ouija essence if they want new cards and it would make getting those new cards very painful... But it would prevent players from having nothing to do but sit there and twiddle their thumbs.
... I think schrodinger's cat would get a new job too since this could actually be used as a form of draw power (albeit a convoluted and painful one) That may step into time's thematics a bit, but it fits the Ouija theme (contacting spirits to get information / power)
Another possible option: "If discarded, the owner loses 5 maximum health and their hand cannot be altered for 1 turn" or we could make it inflict poison instead "If discarded, the owner is poisoned and their hand cannot be altered for 1 turn"
In each case, it simply causes a negative effect and then triggers a 1 turn sanctuary-like effect.
|
|
|
Post by serprex on Jul 14, 2014 13:59:01 GMT
Pushed draw-on-discard since it directly deals with Ouija's lockdown being maintained with ease through Spite. If Ouija is too weak now, damage can be added to discarding. Wanting feedback on how (& if) weak it is first tho
|
|