|
Post by cg on Jul 15, 2014 15:16:39 GMT
Posting purely to say I'm not going to post about bond or cell anymore
|
|
|
Post by odinvanguard on Jul 28, 2014 16:44:45 GMT
So the new added cost to bond does make it a bit harder to pull off the massive bond heal combos. It seems to put a significant damper on the cell combo, since cells need lots of quanta to grow. Doesn't seem so effective at deterring wolves or malignant cells though. Wolf bond still seems to be by far the most dominant / powerful grinder I can build. This is partly due to lack of sufficient mass CC in AI decks, however, so that may be a better route to go before any more nerfs. A little mass CC devistates wolf decks since wolves have very low HP.
If nothing else, adding more mass CC will at least make players have to include some of the tougher life cards like spiders, cockatrice, and dragons.
|
|
|
Post by serprex on Jul 28, 2014 17:28:58 GMT
Am currently of the opinion that no further nerf necessary; wolfbond is way too fragile for a staple pvp deck. If anything I'll tone down the bond nerf. An improved ai deck builder is what's necessary (also: AI learning how to mulligan, which'll help the AI vs straight up rushes where a slow opening hand is irrecoverable)
|
|