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Give
Jul 1, 2014 23:21:46 GMT
Post by serprex on Jul 1, 2014 23:21:46 GMT
Give is probably the worst card in the game (unsurprisingly)
Rather than buff Give directly, it feels like a card that'll find use as the card pool grows. This thread is to post card ideas which would synergize with Give
Kae proposed a creature that after some turns would damage the owner. Thus, you'd play give+bomb to have a burst of damage followed by giving bomb to your opponent at the very end to further that damage
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Give
Jul 2, 2014 0:52:02 GMT
Post by Chapuz on Jul 2, 2014 0:52:02 GMT
With the new shield buff, I may try using give in Fire Shield to get death effects from 1-att and HP creatures and with Carpace with Dolls and Nightfall, and maybe Epidemic and adren
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Give
Jul 2, 2014 9:45:46 GMT
Post by Fippe94 on Jul 2, 2014 9:45:46 GMT
Tee shield buff has done nothing with Fire shield or the unupped Thorn shield though, since they had 0 DR anyway, so there is not much difference there.
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Give
Jul 2, 2014 23:25:21 GMT
Post by odinvanguard on Jul 2, 2014 23:25:21 GMT
I think give could use a small buff to the healing it provides. It would be nice if you could get more healing when giving expensive and / or upgraded cards. After that, the most effective uses would revolve around cards that have a (potentially) detrimental effect to the owner. Of course, singularity needs to be barred. So one idea in armory that would be fun to combo with give: elementscommunity.org/forum/level-3-armory/orochi-orochi/For instance, suppose a card gets added that grows stronger by draining HP and ATK from nearby allies. You could then use give to shunt that to your opponent and then do something that prevents it from attacking for a few turns while it eats the other creatures... then kill / delay it. Or another idea would be a card that demands the owner to sacrifice something each turn to keep it from misbehaving. (this could be worked into a "tribute" type of effect)... and that just gave me a bunch of card ideas *grin*... Another very useful buff to give would be cost reduction or making the cost by of type "Other". E.g. it would be very cool to build a deck around giving a thorn shield to your opponent and then spamming voodoo dolls. This would take a trio at the moment which is tricky to stablize. If give is made highly splashable then designing cards to synnergy with it becomes much easier.
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Give
Jul 3, 2014 10:51:52 GMT
Post by submachine on Jul 3, 2014 10:51:52 GMT
What if we make give send the target card to the top of the opponent's deck? This way it could delay 1 draw, plus it can be mindgated multiple times (if the player uses a light-aether mindgate duo).
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chap
Junior Member
Posts: 54
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Give
Jul 4, 2014 22:54:27 GMT
Post by chap on Jul 4, 2014 22:54:27 GMT
I think it's better to add cards with drawbacks, as Orochi, like Odin noticed. This way, cards with drawbacks can be used either in a deck covering the drawbacks or giving them to the opponent to make them die from inside.
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Give
Jul 6, 2014 5:22:33 GMT
Post by submachine on Jul 6, 2014 5:22:33 GMT
I think it's better to add cards with drawbacks, as Orochi, like Odin noticed. This way, cards with drawbacks can be used either in a deck covering the drawbacks or giving them to the opponent to make them die from inside. The problem with that is that it both makes your deck situational, and forces you to hold drawbacks in your deck. I disapprove of these things.
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chap
Junior Member
Posts: 54
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Give
Jul 6, 2014 20:04:21 GMT
via mobile
Post by chap on Jul 6, 2014 20:04:21 GMT
I think it's better to add cards with drawbacks, as Orochi, like Odin noticed. This way, cards with drawbacks can be used either in a deck covering the drawbacks or giving them to the opponent to make them die from inside. The problem with that is that it both makes your deck situational, and forces you to hold drawbacks in your deck. I disapprove of these things. Eh? I mean, look at Orochi. You will use it in a deck of Cells, wolves, mitosis, baits, death trigger effects, etc. Or you can play it and give it to your opponent, with another deck.
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Give
Jul 14, 2014 17:21:40 GMT
Post by odinvanguard on Jul 14, 2014 17:21:40 GMT
I think it's better to add cards with drawbacks, as Orochi, like Odin noticed. This way, cards with drawbacks can be used either in a deck covering the drawbacks or giving them to the opponent to make them die from inside. The problem with that is that it both makes your deck situational, and forces you to hold drawbacks in your deck. I disapprove of these things. Orochi is just one example. Another example that is actually in game no is the Broken Mirror and Mirror shield combo. Essentially, you can give broken mirror to your opponent, play mirror shield, then pop off sparktals. It clogs your enemies field with creatures that will end up damaging them. You can clear their legitimate ones out with thunderbolt too. I made a couple of decks like that. They're a little tricky to pull off, but the idea is there, and they aren't so much situational as they are draw dependant (muligan is your best friend then).
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Give
Jul 16, 2014 0:21:30 GMT
Post by submachine on Jul 16, 2014 0:21:30 GMT
Right, the mirror combo might actually work. Now that I understand the card's mechanic better, I start to like it.
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