Post by cg on Jul 2, 2014 17:46:57 GMT
edit: No longer maintaining as a list in the OP, as it's not really a "list" situation anymore. Just post stuff.
Old stuff:
AI problems/suggestions/etc:
(serprex)-08 54 30 serprex: It flies your weapons too aggressively
(serprex)-08 54 36 serprex: It nightmares your creatures
(serprex)-08 54 44 serprex: Last night it cast nightmare on Kae's pack wolf
(serprex)-08 54 53 serprex: Upped pack wolf
(serprex)-08 55 17 serprex: shard of readiness on deja never uses deja vu procrastinations text innacurate text for equalizer is incorrect kills self with shard of sacrifice sofo wont become black hole used neuro no poison nightmares opponents own cards lobotomize things that don't need to be surgeon uses clear unnecessarily flooding allows 6 creatures instead of 5 cast purify on non poisoned creatures
(cg)-AI nightmares my castable giant frog instead of the AI's uncastable GotP
(chap)-The AI just gave me a Sabbath (with Give). Ok, I didn't have light quanta, but it should only do that when I have a full hand to prevent my draw. (note from CG: the AI gives me all kinds of shit (IIRC including stuff I can play, like holy light) all the time for no good reason. It seems to value 5 hp or whatever it is more than having an unplayed card)
(chap)-The game frost when starting the game against The Weight (Mage). It was the AI's first turn (the AI started).
(chap)-The AI uses clear on clean creatures. I mean, creatures that were played with no effects or anything changed on them.
(cg)-The AI thinks it's a grand idea to spend a rain of fire in order to kill a single devourer (and other relatively minor creatures) with nothing else on my side of the field.
(cg)-AI just played a titanium shield and then used give to give it to me. I did not have a shield in play that it was overwriting.
Resolved issues:
Everything prior to 2 July 2014
(CG)-Non-experimental AI appears to completely ignore player being in sacrifice status in terms of playing more damage (not to mention shit like reducing current damage on the field)
(CG)-I don't think non-experimental AI knows how to purify player when under sacrifice status
(CG)-Non-experimental AI continues to play creatures (i.e. waste cards/quanta) with a full field.
(treebeard)-according to treebeard, experimental AI may be completely inept with deployers - he says they spawn a set of blobs and then let the blobs sit there and never do anything else. apparently not always. i don't know. i have not noticed this issue with non-experimental ai.
(serprex)-Non experimental AI needs to limit itself to a large finite number of calls to evaluation so that pathological cases like blobs don't cause lock up due to exponential targetting
Old stuff:
AI problems/suggestions/etc:
(serprex)-08 54 30 serprex: It flies your weapons too aggressively
(serprex)-08 54 36 serprex: It nightmares your creatures
(serprex)-08 54 44 serprex: Last night it cast nightmare on Kae's pack wolf
(serprex)-08 54 53 serprex: Upped pack wolf
(serprex)-08 55 17 serprex: shard of readiness on deja never uses deja vu procrastinations text innacurate text for equalizer is incorrect kills self with shard of sacrifice sofo wont become black hole used neuro no poison nightmares opponents own cards lobotomize things that don't need to be surgeon uses clear unnecessarily flooding allows 6 creatures instead of 5 cast purify on non poisoned creatures
(cg)-AI nightmares my castable giant frog instead of the AI's uncastable GotP
(chap)-The AI just gave me a Sabbath (with Give). Ok, I didn't have light quanta, but it should only do that when I have a full hand to prevent my draw. (note from CG: the AI gives me all kinds of shit (IIRC including stuff I can play, like holy light) all the time for no good reason. It seems to value 5 hp or whatever it is more than having an unplayed card)
(chap)-The game frost when starting the game against The Weight (Mage). It was the AI's first turn (the AI started).
(chap)-The AI uses clear on clean creatures. I mean, creatures that were played with no effects or anything changed on them.
(cg)-The AI thinks it's a grand idea to spend a rain of fire in order to kill a single devourer (and other relatively minor creatures) with nothing else on my side of the field.
(cg)-AI just played a titanium shield and then used give to give it to me. I did not have a shield in play that it was overwriting.
Resolved issues:
Everything prior to 2 July 2014
(CG)-Non-experimental AI appears to completely ignore player being in sacrifice status in terms of playing more damage (not to mention shit like reducing current damage on the field)
(CG)-I don't think non-experimental AI knows how to purify player when under sacrifice status
(CG)-Non-experimental AI continues to play creatures (i.e. waste cards/quanta) with a full field.
(treebeard)-according to treebeard, experimental AI may be completely inept with deployers - he says they spawn a set of blobs and then let the blobs sit there and never do anything else. apparently not always. i don't know. i have not noticed this issue with non-experimental ai.
(serprex)-Non experimental AI needs to limit itself to a large finite number of calls to evaluation so that pathological cases like blobs don't cause lock up due to exponential targetting