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Post by odinvanguard on Jul 3, 2014 1:32:44 GMT
Ororchi | OrochiSaw this card in the EtG armory. Would make a great combo with the card "Give"... Well, here you go! Its your problem now ... wait I'm sorry, did that otyugh just eat all your creatures already? Sucks to be you!
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chap
Junior Member
Posts: 54
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Post by chap on Jul 6, 2014 23:33:59 GMT
I'm all for this card
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Post by serprex on Jul 9, 2014 3:23:55 GMT
I'm trying to come up with a way to elegantly implement this without weird behavior like Orochi ending up in your opponent's hand when you have a Chaos Shield
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Post by cg on Jul 9, 2014 3:29:28 GMT
Howabout instead of "attacks you", have it be "deals its power in damage to you and does not attack" and ignore shields and such entirely?
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Post by serprex on Jul 9, 2014 3:57:40 GMT
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chap
Junior Member
Posts: 54
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Post by chap on Jul 9, 2014 18:17:13 GMT
Orochi + Give isn't that good afterall. What about killing automatically your smallest (HP) creature instead of making it an active skill?
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Post by Fippe94 on Jul 9, 2014 23:10:07 GMT
One suggestion is this: Instead of choosing a target, Orochi will automatically choose a target among your creatures with lowest hp. If you have no other creatures, attack owner. Added a poll on top to see what other people think. Would be nice if you posted reasons here no matter if you say yes or no.
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chap
Junior Member
Posts: 54
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Post by chap on Jul 9, 2014 23:12:32 GMT
Better synergy with Give, simpler and most important more fun. Voting for changing it.
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Post by serprex on Jul 9, 2014 23:13:08 GMT
It's nice when a card can be implemented as it's creator intended without being too UP/OP. It's a rare thing that should be supported when possible
Give Give time to come around. Don't nerf this card in a "If we make this card even worse, it'll be a better Give target" way
Leaving Appease as a decision makes Orochi give the player decisions, making decks it's in played less algorithmically. I don't see how algorithmic play is more fun. Praps you mean more thematic as an uncontrollable beast?
From what I could tell Fippe wasn't finding a simple way to implement. It was coming up with weird behavior. As implemented it's very few lines & operates with few edge cases
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Post by cg on Jul 10, 2014 2:00:47 GMT
Serprex's argument convinced me, despite earlier being firmly on the other side of the debate.
However, I still actually really like the mechanic of something that auto-eats. At some point when we were discussing auto-eats, I was considering having it get +1|+1 for each thing it eats, and only be able to eat things with lower toughness than it - basically an "uncontrollable beast" otyugh.
Howabout we leave Orochi as-is and consider implementing another card (I'm thinking fire makes the most sense, but that might be because I'm still stuck on heat mirror) called "Ravenous Otyugh" or "Enraged Otyugh" something that has the passive ability "Ravenous: Does not attack normally. Every turn, destroys the lowest hp creature on its side that has less hp than Enraged Otyugh, gains +1|+1 and attacks opponent. If no creature is available, attacks owner instead." Having it just plain not attack regularly and then attack somebody as part of its passive ability would hopefully get around the problem of attacks triggering before on-turn effects trigger. To distinguish from Orochi, it could be cheaper but weaker - 5|4 for 2 maybe, or even like 2|4 for 1, since it grows. I dunno, totally up for discussion on powers.
That's really an off-the-top-of-the-head idea, but I'm currently thinking that finding a way to implement both options might be the best way to go, as both abilities would be fun to play with.
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Post by odinvanguard on Jul 10, 2014 18:25:49 GMT
Interesting... I can certainly see both sides of the argument here. I personally am leaning slightly on the side of keeping as it was originally created, although that is a little biased by wanting to be able to play test it so I can refer my findings to the armory topic. I am tenatively casting my vote for keeping this the way it is for now., but I do definitely like the auto-eater version. That may make for a nice alternate / twin... maybe under gravity / death?
At any rate, since we have a sub-board for suggestions, this thread should probably get moved there.
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Post by cg on Jul 10, 2014 18:31:04 GMT
Regarding moving threads: This board is for card-related suggestions (balance, changes, etc), so it's in the right place. If an "enraged oty" or whatevs gains steam, it should get its own thread on this board, though.
Regarding "enraged oty"'s element: gravity is a possibility, but having both oty and enraged oty in the same element seems cluttered to me at first glance. I would recommend not death, because really death doesn't need any more awesome in-element death effect generators IMO.
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Post by Fippe94 on Jul 10, 2014 22:49:01 GMT
I think serprex convinced me too, but I am not opposed to making another card with random sacrificing, as previously sggested.
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