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Post by serprex on Jul 14, 2014 13:57:44 GMT
Time Bomb costs 1 quanta, but then requires you pay 3 more. Afterwards it does 9 direct damage. It is vulnerable to CC in this time
3 ticks take 3 turns. In 3 turns a Horned Frog would've dealt as much damage (& still be alive, and not've fallen into Thunderstorm range)
In 2 turns Infected deals 14 damage. So the only benefit is spelldamage
Psion isn't that expensive. Lightning is practically as efficient (& that's as if it were only used to burn face)
Fire bolt to face is as good as Time Bomb at 24 :fire
So the only combo that Time Bomb might possibly work in is Fractal. Save yourself the trouble & stick to Psiontal
Not sure what to do. My first gut is "tack acceleration" but that's weak. What about having it lose health when owner draws a card?
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Post by odinvanguard on Jul 15, 2014 19:34:16 GMT
One possible option, add its attack power (or a multiple thereof) to the damage dealt upon explosion. This doesn't help mono a lot but it strongly promotes synnergy with other elements. If you want to promote mono-time strength, you could make damage ramp up based on the amount of quanta in its owner's pool. That would make it a creature version of time bolt I guess... Kind of interesting if nothing else Another option, make it resistant to CC in some way... I can think of several but the most amusing would be to make it detonate if killed by CC, dealing its damage to both players. Any combination of the above could work too... Personally, I'm particularly fond of the double edge detonate if hit by CC.
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Post by cg on Jul 15, 2014 19:48:09 GMT
While I'm not saying this is my preferred solution, for the sake of discussion, would it become OP if its damage were boosted to 20 or even just 15? Unstable gas costs 6/1 quanta plus one turn (where it is vulnerable to PC), and provides 20 damage to opponent plus 1 damage to all creatures. A buffed time bomb would cost 4 in-element quanta plus three turns (where it is vulnerable to CC, which is more common than PC) to provide 20 (or 15) damage to opponent without the extra damage to creatures.
The main problems I see are that fractal/mitosis work on time bomb and don't work on unstable gas, but using either of those options puts it into a duo-minimum just like unstable gas, and air nymph is not substantially different than mitosis time bomb and isn't really super OP.
edit: note that damage at 15 means that time bombs, on their own, could not kill a player.
edit2: I'm pretty much fine with time terror as it is, btw
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Post by serprex on Jul 15, 2014 21:55:46 GMT
Implemented CG's suggestion for now because it's easy to implement. Defining a good "increment damage per x " is a difficult decision, & death causing both players damage has to consider any Time Bomb + Sundial + Reflective Shield combos
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Post by odinvanguard on Jul 15, 2014 23:56:55 GMT
For ease of balance, we could just make it so that "damage to both player's" type mechanics automatically bypass the owner's shield.
Raw flat damage bump should work out okay... I still think its attack power should get tacked on, but thats only a minor damage bump so this could work out as is.
Been playin around with it a bit. Upped is definitely good as is, but unupped still seems a little UP to me, at least when trying to build a deck around it anyway. Even with fractal to help, its still hard to get the needed quanta output AND find a way to survive CC decks. Moreover, it still cant keep up with the speed at which cell and wolf can kill or heal with.
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