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Post by serprex on Aug 11, 2014 13:52:20 GMT
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Post by Fippe94 on Aug 12, 2014 21:11:01 GMT
Added 2 more quests to Proving Grounds.
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Post by serprex on Aug 13, 2014 0:47:05 GMT
Emerald Shield costs 4/6 Fractal generates 6 copies instead of 8. Every 2 quanta consumed by the consume-all increases the amount generated
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Post by serprex on Aug 15, 2014 16:42:29 GMT
New Cards: Junk Wall: Uncommon Gravity, pretty much BW but instead of 2 per death it's 3 per permanent being destroyed (OP with SoFo? Maybe) Scattering Wind: Rare Air 2/1, shuffle hand of target player into their deck & redraw oetg.boards.net/thread/95/frost-knife-dagger-ideas-section as a Light card Firebrand: Fire weapon, rare, costs 5, deals 8/12 damage, lasts 3/2 turns Blame CG: Whirlpool's active is now (Water Darkness going further since I intend to implement Siren. Seems like a "The Deep" set is coming about) Alchemist's active is now On The Deep set: Blue Crawler is now nocturnal
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Post by Fippe94 on Aug 19, 2014 11:33:07 GMT
Since serprex sometime sucks at updating: Shiny cards added. They can be gotten with the Polish option from Sell/Upgrade menu. They do nothing except look differently.
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Post by serprex on Aug 20, 2014 3:02:28 GMT
Lodestone: uncommon permanent, Earth, 5/4, active Inflation costs 1 , increases cost of all actives on field by 1
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Post by cg on Aug 20, 2014 17:25:26 GMT
Because I feel like posting a patch note: I believe we are now fully 100% mobile functional (as the double-tap bug has been fixed). I assume that saying we're 100% functional means a whole swarm of bugs will shortly be found, but oh well.
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Post by serprex on Aug 23, 2014 0:14:12 GMT
I did a bunch of nymph distribution changes that CG told me to. I don't remember everything I did, CG doesn't know what I did & what I didn't listen to. Anyways enjoy finding out in an easter egg fashion (or read Game Suggestions, or read git log)
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Post by cg on Aug 23, 2014 18:23:24 GMT
Arena1 now costs and rewards like champs instead of mages. It was getting basically zero plays, and really double draw player-made decks are pretty comparable to champs in terms of difficulty, and clearly way ahead of mages.
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