Post by cg on Jul 9, 2014 16:32:17 GMT
All patch notes posted below will be summarized in this post.
23 Aug 2014
-Arena1 now costs and rewards like champs instead of mages.
22 Aug 2014
-Some stuff with nymphs. Not entirely sure what. I think that what got implemented was that the shards in plat packs now have a 1/8 chance of being a nymph instead of a shard, and that if you successfully complete all four colosseum events in a single day you get a random nymph. The colosseum reward resets every day when colosseum resets, and note the word "successfully" - if you lose one of the duels you get nothing.Oh, also, you can't polish nymphs. Also, nymphs from the daily free card will automatically be polished. In other words, colosseum/pack nymphs are non-shiny always, and daily nymphs are shiny always. That's probably everything. I don't know, ask serprex.
19 Aug 2014
-Lodestone: uncommon permanent, Earth, 5/4, active Inflation costs 1 , increases cost of all actives on field by 1
-Hopefully full functionality on mobile devices
15 Aug 2014
-Junk Wall: Uncommon Gravity, pretty much BW but instead of 2 per death it's 3 per permanent being destroyed (OP with SoFo? Maybe)
-Scattering Wind: Rare Air 2/1, shuffle hand of target player into their deck & redraw
-oetg.boards.net/thread/95/frost-knife-dagger-ideas-section as a Light card
-Firebrand: Fire weapon, rare, costs 5, deals 8/12 damage, lasts 3/2 turns
-Whirlpool's active is now (Water Darkness going further since I intend to implement Siren. Seems like a "The Deep" set is coming about)
-Alchemist's active is now
-Blue Crawler is now nocturnal
-Shiny cards added. They can be gotten with the Polish option from Sell/Upgrade menu. They do nothing except look differently.
12 Aug 2014
-Added 2 more quests to Proving Grounds.
-Emerald Shield costs 4/6
-Fractal generates at most 6 copies. Every 2 quanta consumed by the consume-all increases the amount generated
11 Aug 2014
-Unupped immo made same as original, costless with generating 6 (ie I was wrong)
-Skeleton is free (Here's a good discussion on free skeles that Jen coincidentally made the day after this buff was pushed)
-Photon generates on play
9 Aug 2014
-added Other and Random packs to Booster store
-Replaced Demigod Mode with 'choose attributes' instead, they all take positive numbers. These attributes works in sandbox too, both for pvp and pve.
-Random starter - starts with no starter deck but additional free (account bound) packs
8 Aug 2014
-Packs now have a 50% in element rate rather than 40%
-Phase Golem: 3/3 cost common 2|1 / 3|1 immaterial
7 Aug 2014
-Fate Egg's hatch now costs 2 (fyi Average creature is 3.5|4 / 4.3|5)
-Golden Goose cost reduced to 4 (Am investigating whether to raise to 5, but seeming not)
-Rage & Tempering now thaw targets
-SoSe buff: you can target opponent
-Added new Quest series, decks by d2d: Elemental Temples. Start the quest by going to the Elemental Shrine in Capital city.
-Beguile: rare 6/5 , steals target creature until start of your next turn
-Alchemy: rare 3/3 2|3, Brew: generate a random Alchemy card
-Static: uncommon 3/4 , shield with 0|1 DR, deals 1 spell damage to opponent when attacked
-Nerf upped Phase Shield to cost 6
5 Aug 2014
-Quantum Locket (note from CG: if you want more details, bug serprex. I just copy/paste. Though on second thought, getting him to post anything is a victory so maybe don't bug him)
4 Aug 2014
-Added HP bar
3 Aug 2014
-If you have at least 6 of a card, the number will have a colored background to let you know that set is complete. This will show up in editor and upgrade/sell screen.
-Also added a Show All toggle button in editor which will show cards you don't have, so you know if/what you are missing.
1 Aug 2014
-Added Clockwork Golem: elementscommunity.org/forum/level-2-forge/clockwork-golem-minor-clockwork-golem/
Previous notes:
29 July 2014
-Added Proving Grounds, a series of quests: oetg.boards.net/thread/73/proving-ground-series
27 July 2014
-Created Colosseum, a place for daily quests. For more info: oetg.boards.net/post/282/thread
26 July 2014
-elementscommunity.org/forum/level-3-armory/sadism-improved-sadism added as a rare.
-Also there's been a rework of tiered arena in case it wasn't obvious
21 July 2014
-Can now save 10 different decks instead of 3.
20 July 2014
-New Aether Uncommon: elementscommunity.org/forum/level-2-forge/byt-nybble
Lowered cost of unupped by 1, & upped is same but with +3 life
-Burn Card is now Uncommon instead of Rare.
17 July 2014
-New "other" weapon: Axe (or maybe "Battle Axe", kinda hard to tell from the notes)
-Buffed disc by one attack
-Now you can see xMark, i.e. how high markpower you or your opponent has.
15 July 2014
-Time Bomb buff reverted, then buffed damage to 15. Expect Time Bomb to change more
-New "other" weapon: Razor Disc/Chakram
-Improvements to Arena Info screen and Arena T20 screen
14 July 2014
-Nerf Ouija: draws a card on discard (you still end up losing a draw next turn)
-Nerf Bond: upkeep per 8 creatures
-Buff Dagger: gains +1 attack while cloaked
-Buff Time Bomb: Tick is costless
-Buff Hope: upped doesn't cost more
-Buff Shortbow: also gains attack with Mark of Light
-New Common card Pacify: reduce target's attack to 0 (costs 3/2)
-You know what's exactly as awesome as not posting patch notes? Editing patch notes into existing posts so nobody notices they've been posted. Bonus points for using existing posts from previous days.
13 July 2014
-Added status icons by willowdream
12 July 2014
-Buff: Tempering. Unupped costs 1, upped increases attack by 5
-Nerf: Spite. Unupped only attacks for 2, upped costs 2
-Chat no longers forces you to the bottom when a new message is gotten unless you already are at the bottom. Useful for scrolling up to read chat history.
-2 new quests added, located in the Forest and the Ice Caves. Decks made by d2d, a couple slightly modified by Fippe94.
11 July 2014
-Fippe's idea of quests being maps in maps has been pushed after I got it half working. Yes, the quest regions have bad hitboxes. Polygon hitboxes will land soonish. Currently only the forest region works (it leads to the preexisting quests)
-Also andretimpa's rarity icons.
-Also firebolt thaws weapons, long live firestall
-Made better hitboxes for the quest areas.
-Moved a couple of quests around (Note that areas with no quests cannot be entered).
-Also fixed a bug where ai would freeze on its turn every time
10 July 2014
-Added a notifcaiton when drawing your last card.
-Added death,time and water symbols to poison counter when you are poisoned, purified and neuro'd.
-Arena rewards scale the same as Mage rewards now.
9 July 2014
-Adding rarity filters in editor/trade/sell/upgrade
-Added time stamps for chat messages
-dded loading bar when you start up the game
-Added two new cards: elementscommunity.org/forum/level-3-armory/orochi-orochi/ and Infected: A death creature, 4 cost, stats are 7/2 | 9/4, enters play with 1/2 poison counters.
-Two new demigods:
-Normal AI removed, 'Experimental AI' is now the only AI.
-Broken Mirror, aether card, costs 4, spawns 1/1 / 2/1 creature with spell damage whenever opponent plays a card.
-Heat Mirror, fire card, costs 4, spawns 3/0 / 5/0 creature whenever opponent plays a card.
-Arena decks win 1 gold for their owner
-Time is now shown at the top left of the victory screen in terms of ply & ms. Losers are directed to the victory screen
-Added colons on timestamps, more informative at victoryscreen (shows seconds, and labels the info) and "/w name" remains after whispering.
-Library button added, allowing you to view other people's tradeable cards. In other news, people need to post their goddamn changes.
-Fixed bug making things not save unless you used logout
23 Aug 2014
-Arena1 now costs and rewards like champs instead of mages.
22 Aug 2014
-Some stuff with nymphs. Not entirely sure what. I think that what got implemented was that the shards in plat packs now have a 1/8 chance of being a nymph instead of a shard, and that if you successfully complete all four colosseum events in a single day you get a random nymph. The colosseum reward resets every day when colosseum resets, and note the word "successfully" - if you lose one of the duels you get nothing.
19 Aug 2014
-Lodestone: uncommon permanent, Earth, 5/4, active Inflation costs 1 , increases cost of all actives on field by 1
-Hopefully full functionality on mobile devices
15 Aug 2014
-Junk Wall: Uncommon Gravity, pretty much BW but instead of 2 per death it's 3 per permanent being destroyed (OP with SoFo? Maybe)
-Scattering Wind: Rare Air 2/1, shuffle hand of target player into their deck & redraw
-oetg.boards.net/thread/95/frost-knife-dagger-ideas-section as a Light card
-Firebrand: Fire weapon, rare, costs 5, deals 8/12 damage, lasts 3/2 turns
-Whirlpool's active is now (Water Darkness going further since I intend to implement Siren. Seems like a "The Deep" set is coming about)
-Alchemist's active is now
-Blue Crawler is now nocturnal
-Shiny cards added. They can be gotten with the Polish option from Sell/Upgrade menu. They do nothing except look differently.
12 Aug 2014
-Added 2 more quests to Proving Grounds.
-Emerald Shield costs 4/6
-Fractal generates at most 6 copies. Every 2 quanta consumed by the consume-all increases the amount generated
11 Aug 2014
-Unupped immo made same as original, costless with generating 6 (ie I was wrong)
-Skeleton is free (Here's a good discussion on free skeles that Jen coincidentally made the day after this buff was pushed)
-Photon generates on play
9 Aug 2014
-added Other and Random packs to Booster store
-Replaced Demigod Mode with 'choose attributes' instead, they all take positive numbers. These attributes works in sandbox too, both for pvp and pve.
-Random starter - starts with no starter deck but additional free (account bound) packs
8 Aug 2014
-Packs now have a 50% in element rate rather than 40%
-Phase Golem: 3/3 cost common 2|1 / 3|1 immaterial
7 Aug 2014
-Fate Egg's hatch now costs 2 (fyi Average creature is 3.5|4 / 4.3|5)
-Golden Goose cost reduced to 4 (Am investigating whether to raise to 5, but seeming not)
-Rage & Tempering now thaw targets
-SoSe buff: you can target opponent
-Added new Quest series, decks by d2d: Elemental Temples. Start the quest by going to the Elemental Shrine in Capital city.
-Beguile: rare 6/5 , steals target creature until start of your next turn
-Alchemy: rare 3/3 2|3, Brew: generate a random Alchemy card
-Static: uncommon 3/4 , shield with 0|1 DR, deals 1 spell damage to opponent when attacked
-Nerf upped Phase Shield to cost 6
5 Aug 2014
-Quantum Locket (note from CG: if you want more details, bug serprex. I just copy/paste. Though on second thought, getting him to post anything is a victory so maybe don't bug him)
4 Aug 2014
-Added HP bar
3 Aug 2014
-If you have at least 6 of a card, the number will have a colored background to let you know that set is complete. This will show up in editor and upgrade/sell screen.
-Also added a Show All toggle button in editor which will show cards you don't have, so you know if/what you are missing.
1 Aug 2014
-Added Clockwork Golem: elementscommunity.org/forum/level-2-forge/clockwork-golem-minor-clockwork-golem/
Previous notes:
29 July 2014
-Added Proving Grounds, a series of quests: oetg.boards.net/thread/73/proving-ground-series
27 July 2014
-Created Colosseum, a place for daily quests. For more info: oetg.boards.net/post/282/thread
26 July 2014
-elementscommunity.org/forum/level-3-armory/sadism-improved-sadism added as a rare.
-Also there's been a rework of tiered arena in case it wasn't obvious
21 July 2014
-Can now save 10 different decks instead of 3.
20 July 2014
-New Aether Uncommon: elementscommunity.org/forum/level-2-forge/byt-nybble
Lowered cost of unupped by 1, & upped is same but with +3 life
-Burn Card is now Uncommon instead of Rare.
17 July 2014
-New "other" weapon: Axe (or maybe "Battle Axe", kinda hard to tell from the notes)
-Buffed disc by one attack
-Now you can see xMark, i.e. how high markpower you or your opponent has.
15 July 2014
-Time Bomb buff reverted, then buffed damage to 15. Expect Time Bomb to change more
-New "other" weapon: Razor Disc/Chakram
-Improvements to Arena Info screen and Arena T20 screen
14 July 2014
-Nerf Ouija: draws a card on discard (you still end up losing a draw next turn)
-Nerf Bond: upkeep per 8 creatures
-Buff Dagger: gains +1 attack while cloaked
-Buff Time Bomb: Tick is costless
-Buff Hope: upped doesn't cost more
-Buff Shortbow: also gains attack with Mark of Light
-New Common card Pacify: reduce target's attack to 0 (costs 3/2)
-You know what's exactly as awesome as not posting patch notes? Editing patch notes into existing posts so nobody notices they've been posted. Bonus points for using existing posts from previous days.
13 July 2014
-Added status icons by willowdream
12 July 2014
-Buff: Tempering. Unupped costs 1, upped increases attack by 5
-Nerf: Spite. Unupped only attacks for 2, upped costs 2
-Chat no longers forces you to the bottom when a new message is gotten unless you already are at the bottom. Useful for scrolling up to read chat history.
-2 new quests added, located in the Forest and the Ice Caves. Decks made by d2d, a couple slightly modified by Fippe94.
11 July 2014
-Fippe's idea of quests being maps in maps has been pushed after I got it half working. Yes, the quest regions have bad hitboxes. Polygon hitboxes will land soonish. Currently only the forest region works (it leads to the preexisting quests)
-Also andretimpa's rarity icons.
-Also firebolt thaws weapons, long live firestall
-Made better hitboxes for the quest areas.
-Moved a couple of quests around (Note that areas with no quests cannot be entered).
-Also fixed a bug where ai would freeze on its turn every time
10 July 2014
-Added a notifcaiton when drawing your last card.
-Added death,time and water symbols to poison counter when you are poisoned, purified and neuro'd.
-Arena rewards scale the same as Mage rewards now.
9 July 2014
-Adding rarity filters in editor/trade/sell/upgrade
-Added time stamps for chat messages
-dded loading bar when you start up the game
-Added two new cards: elementscommunity.org/forum/level-3-armory/orochi-orochi/ and Infected: A death creature, 4 cost, stats are 7/2 | 9/4, enters play with 1/2 poison counters.
-Two new demigods:
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-Normal AI removed, 'Experimental AI' is now the only AI.
-Broken Mirror, aether card, costs 4, spawns 1/1 / 2/1 creature with spell damage whenever opponent plays a card.
-Heat Mirror, fire card, costs 4, spawns 3/0 / 5/0 creature whenever opponent plays a card.
-Arena decks win 1 gold for their owner
-Time is now shown at the top left of the victory screen in terms of ply & ms. Losers are directed to the victory screen
-Added colons on timestamps, more informative at victoryscreen (shows seconds, and labels the info) and "/w name" remains after whispering.
-Library button added, allowing you to view other people's tradeable cards. In other news, people need to post their goddamn changes.
-Fixed bug making things not save unless you used logout